Showing posts with label electro. Show all posts
Showing posts with label electro. Show all posts

Wednesday, December 17, 2008

Typical Beat Layout's For Electronic Music





Below are basic layouts for programming beats in a number of electronica genres.

I found these about 8 years ago when I first got interested in creating electronic music. I hope that you can use them. Enjoy.

Programming Trip Hop

  • Tempo is usually around 90 - 102 BPM.

  • 1/8 note hi hat patterns seem to be standard.

  • It's very important to set velocity values to the high hats.

  • Hesitated beats seem to be getting more popular.

  • Percussion doesn't seem to be used as much as other styles.

  • Always use 2 snare sounds to get a more authentic drum beat.

  • Try a booming 808 kick on the one.

  • Vary the beat by dropping stuff out and bringing it back in.

  • Try putting hard slamming snares on the 2 and 4 give extra attitude.

  • The weirder and dirtier your pattern is, the hipper it will be.


Programming Jungle

  • Tempo is usually around 160 - 180 BPM.

  • There's more snare rolls going on underneath stuff or leading into the next bar.

  • The snare sounds are more block like sounding.

  • Lots of percussion going on underneath the kicks and snares.

  • Patterns are usually stretched out to 4 bars in length.

  • The rhythms are more complex then any other styles rhythm.

  • Kicks don't really matter to overall sound as much as the snares do - the deep sub-bass usually drowns the kicks out.

  • Cymbal crashes sound good when layered over main snares.

  • Dubby basslines are the heart and soul of jungle.

  • Give the basslines room to breathe - they should be very minimal, this gives more attention to the beat.


Programming Drum 'n' Bass

  • Tempo is usually around 175 BPM.

  • Snare sounds are darker and harder with more reverb.

  • Drum patterns are simple "2 step" patterns - easier to dance to.

  • There is a lot more room to experiment with the hats to push the snares along.

  • Very repetitive in beat structure.

  • When composing it's good to have 2bar patterns and changing up the 2nd bar. Maybe give the snare some hesitation.

  • 4th and 8bar fills work well.


Various Jungle & Drum 'n' Bass Tips

  • Make a 2 bar break pattern then a different variation on the 2 bar break and loop this.

  • Make synth melodies travel over 2 bars long.

  • Make higher pitched tones in the basslines play with the snare on 2 or 4.

  • A TR808 bass kick works well for deep basslines.

  • In jungle and drum n bass use the hats to push into the snares.

  • With all the basic drum n bass beats try inserting closed hats at certain places within the pattern and see what happens - I think you'll be surprised at what tensions get created when you add just one extra hat in the right place.


Programming House

  • Tempo usually ranges from 120 to 130 BPM.

  • The house sound calls for a pounding kick drum, a snappy snare, bright hi hats, and a driving bassline with a pinch of sampling played in sync with the drum track.

  • Keep the kicks on the 1,2,3 and 4 positions in the measure.

  • Give the kicks some variation by adding an occasional kick on 4 1/2.

  • Keep open hats on the inside 1/8 notes between the 1,2,3 and 4 positions - this creates the jack feel that's needed in house music.

  • Create variations that flow and don't get in the way of the jack feel by working on the notes that fall between the 1/8th notes.

  • ex. between 1 and 1 1/2 position
    ex. between 3 and 3 1/2 position

  • Try giving the 2nd and 4th positions a hard slap snare.

  • Give the snares more accent by programming a grit type of snare around the main snares on 2 and 4.


Programming Electro

  • Tempo is usually around 128 - 138 BPM.

  • The Roland TR808 is usually the basis for all the drum sounds.

  • 2 bar patterns work really well.

  • 16th note high hat patterns work really well to push things along.

  • Open hi hats work well within the drum pattern.

  • 808 kick sounds good when played at various pitches.

  • The kick usually forms the foundation of the bass within the track.

  • Percussion such as cowbells, claps, and congas sound good within the drum pattern.

  • Vocoded voices add an extra cyber feel to the track.

  • Various bleeps, pings, metallic sounds work well in the track.


Programming Techno

  • Tempo is usually around 128 - 145 BPM.

  • Beats are more aggressive.

  • Darker sounding.

  • Distorted kicks work well.

  • The Roland TR909 drum machine seems to be the most used drum sound.

  • Most techno tracks focus around one loop with lots of variations on it.


Programming NY Style Garage

  • The off-beat open hi hat is not so much in evidence as in house.

  • The off-beat (jack points) is frequently occupied by syncopated bongos & congas.

  • Bass kicks and snares often get busier then in house.

  • During the chorus more emphasis is placed on the melody.

  • Open hi hat pattern often get used as the closed hi hat pattern.

  • The bass is deeper and heavier than in house.