Showing posts with label tools. Show all posts
Showing posts with label tools. Show all posts

Friday, March 20, 2009

VST Plugins for Your Aural Pleasure: Glitch

Glitch Effects:

If you are into the world of creating digital music with programs such as Ableton Live, Steinberg Cubase, Nuendo, Cakewalk, Garage Band etc., etc. it's no doubt that you are aware of the powerful virtual tools and instruments know as VST's and VSTi's.

VST is an acronym for Virtual Studio Technology.
Wiki Page

Here I have compiled some of my favorite free VST's that I have collected over years and would like to share with you. I hope you use them wisely and to their greatest capability because the possibilities are truly endless!

Enjoy!





PDF Manual
Illformed.org

Glitch chops up your audio in real-time and applies a variety of effects which can either be chosen at random, manually sequenced, or a mixture of both. The sounds it generates range from quite subtle to extremely bizarre, depending on how much you tweak the controls.
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Illformed.org
Based on the stretcher effect found in Glitch, but with a few extra parameters and a wider range of functionality.
(There is no real GUI for this one so I just took a screen shot)
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Illformed.org
Very simple “tape stop” effect with adjustable speed.
(There is no real GUI for this one so I just took a screen shot)
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Illformed.org
A fairly typical lofi/bitcrusher effect with an interesting inverted smoothing mode that can create some rather nice sounds.
(There is no real GUI for this one so I just took a screen shot)
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http://www.arcanedevice.com/
A buffer-sampling, stuttering glitchbox in the tradition of DFX's Buffer override. It features integrated modulation LFOs, XY pad and a useless-but-cool-looking wave scope.
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  • arcDev.Hosebeast.v1.0
http://www.arcanedevice.com/
The mother of glitch-noise-monsters, HBeast is a 5-part parallel processing speaker-endangering multicrapfx shredder. Features assorted colours, (almost) too-hard-to-read gui and bad attitude.



Wednesday, February 25, 2009

arcDev Noise Industries Site Decoded


If you have ever tried to enter the arcDev website to download VST's or VSTi's you may have found it to be slightly confusing if you are unfamiliar with the command prompt system. This site has such fantastic free resources it would be a damn shame if you gave up due to frustration. So my goal here is to tell you exactly how to get where you need to with the path of least resistance.

To get VSTi's (VST Instruments)
  1. Open a new tab and go to http://www.arcanedevice.com/
  2. Type "open 1" This will open the directory for VSTi's.
  3. Choose which VSTi you would like to download.
  4. Type "get # (type the number to the left of the file and description).
  5. A prompt will pop up asking you if you would like to save the file you have chosen.
GO BACK TO THE MAIN DIRECTORY
TYPE "BACK"

To get VST's (VST Plugin Effects)
  1. Type "open 2" This will open the directory for VST Plugin Effects.
  2. Choose which VST Plugin you would like to download.
  3. Type "get # (type the number to the left of the file and description).
  4. A prompt will pop up asking you if you would like to save the file you have chosen.

Wednesday, February 18, 2009

The UPIC System

This tool/instrument is one of the key factors of the Aphex Twin sound.

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UPIC is a computerized musical composition tool, devised by the composer Iannis Xenakis. It was developed at the Centre d'Etudes de Mathématique et Automatique Musicales (CEMAMu) in Paris, and was completed in 1977. The name is an acronym of Unité Polyagogique Informatique du CEMAMu. Xenakis used it on his subsequent piece Mycènes Alpha (1978), and it has been used by composers such as Jean-Claude Risset (on Saxatile (1992)), Takehito Shimazu (Illusions in Desolate Fields (1994)), and Curtis Roads.

Physically, the UPIC is a digitising tablet linked to a computer, which has a vector display. Its functionality is similar to that of the later Fairlight CMI, in that the user draws waveforms and volume envelopes on the tablet, which are rendered by the computer. Once the waveforms have been stored, the user can compose with them by drawing "compositions" on the tablet, with the X-axis representing cumulative duration, and the Y-axis representing pitch. The compositions can be stretched in duration from a few seconds to an hour. They can also be transposed, reversed, inverted, and subject to a number of algorithmic transformations. The system allows for real time performance by moving the stylus across the tablet.

The UPIC system has subsequently been expanded to allow for digitally sampled waveforms as source material, rather than purely synthesized tones. In 2005, Mode Records of New York released a 2-CD compilation of works composed with the UPIC, entitled Xenakis, UPIC, Continuum, [1] which provides an overview of the machine's sonic possibilities.

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Notes on Composing with the UPIC System: The Tools (Equipment) of Iannis Xenakis (PDF)
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The UPIC System

    The UPIC is a configuration of a computer linked to a large-size digitizer table (75 by 60 cm) on which the user designs his music using an electromagnetic pencil. At the other end of the UPIC system, the digits are converted into sound through the loudspeakers. Two screens allow the permanent dialogue between man and machine.

    You can use the UPIC system in 4 steps: 1. draw waves; 2. draw envelops; 3. compose a page; 4. mixage.


    Take the pen, select DRAW on the function menu. Enter the bank of timbres. Draw your desired waveform and then the control screen will show the waveform: you store the waveform in the temporary memory of the computer. Then, select "HEAR" with your pen. Look for a pitch in the drawing area, you hear the sound immediately. Point on another square and after drawing the sound, you will hear a new timbre. About one hundred of timbres can be stored.

    Touch "DRAW ", select an envelop in the ENV- bank. Draw the variation in the sound dynamic in relation to time: the farther your pencil goes from the horizontal line, the louder the sound. Instantly, the envelope is displayed on the control screen; if you aren't satisfied, just draw it again.

    At this point, you are able to draw a PAGE of music, you compose just like a traditional composer but without training or limitation of tuning, conventional orchestral sounds or rhythms. The pitch (low notes, high, up) will be represented on theY- axis in relation to the X- axis on which you read the time read from left to right. At any time you may erase, correct, delete the drawing of a page to listen to a timbre, or to draw a new envelope.

    Each new line defines a "sound arc" at which you have allocated a timbre, an envelope and an intensity. Over about 2000 sound arcs are allowed to make. To hear the musical result, you have first to determine the duration of the page (from 1/4 of a second to 1 hour) by pressing on CALCULATE PAGE. In the same way, it's possible to modify the range of your page by AMBITUS: from a semi-tone up to 10 octaves (= Y- axis). Up to 100 different sound waves can be stored.

    Selecting "DRAW MIXING SCHEMES" you can mix these sound waves in horizontal or vertical direction, defining the architecture of your piece. The global score will be displayed on the control screen (SHOW WAVE). You can even EXTRACT a new timbre or envelope from that global sound wave.

    The UPIC system is controlled by a special set of computer programs which help the user to facilitate his musical choice, without the experience of programming or instrumental skills. The user controls all components of his composing process, from the inner sound structure to the outside architecture of the composition. The program allows to make complex timbres or envelope forms that would be impossible to obtain by freehand drawing.

    Click and see the full picture of String Glissandi bars 309-314 of Metastasis (1954)

    You can RECORD one or more external samples by converting them in your UPIC system. You can assign a global envelope to your page, make graphic or algorithmic transformations (rotations, symmetries, etc) . Once you have stored the set-up, the UPIC system includes also the modus of REAL TIME playback: when you move, accelerate, or stop your pencil , you can control the interpretation of the score manually. Just like a traditional instrumentalist or conductor.

    However, the UPIC-user is able to check and modify the musical result instantly, just like a sculptor. At any moment the UPIC-user can control his composing process. If the gesture is naive, the music will be naive. If the use is elaborated , the UPIC converts the appropriated gesture or manipulation. The composer is also the performer.

This UPIC-page from Mycènes Alpha (1978) will extend over one minute.
The original idea for developing the UPIC, belongs to the Greek composer Iannis XENAKIS (1922-2001) who wanted to convert the graphical drawings on his composition METASTASIS (1953) to notes for traditional performers. Xenakis imagined a machine to perform graphical music immediately and to produce the allocated sound waves. Living in Paris, Xenakis worked 12 years as an engineer with the architect Le Corbusier. About 25 years later, the Centre d'Etudes de Mathématique et Automatique Musicales (CEMAMu) in Paris has realized the first version of the UPIC (Unité Polyagogique Informatique du CEMAMu). With this tool Xenakis created in 1978 "Mykenae Alpha".

Xenakis didn't want to exclude anybody to "compose" on UPIC, he introduced many groups of dancers, kids, computer minded people, non-musicians ànd composers to the UPIC tool.


Les Ateliers UPIC

"Les Ateliers UPIC" is founded in 1985 as a center for musical creation authorized by the French Ministry of Culture. In the beginning, "Les Ateliers UPIC " has promoted the research at the CEMAMu, especially the UPIC System. Later, the association enlarged its field of activities. Today, "Les Ateliers UPIC" supports the initiation, research, production, musical creativity, workshops, courses, concerts, etc. Since its foundation "Les Ateliers UPIC" has a large number of collaboration with composers, musicians, instrumental ensembles, vocal ensembles, teachers, universities, producers , theaters, opera houses and festivals from all over the world.

Les Ateliers UPIC
18, rue Marcelin-Berthelot
94140 Alfortville
FRANCE

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Example

Iannis Xenakis: Mycenae Alpha

Monday, January 12, 2009

Reason: Making Bowel Shaking Bass Lines With An 808 Bass Drum in Propelerheads Reason

Who doesn't love that bowel shaking tone of the classic sub bass kick sound of the Roland TR 808. If you don't love it I would most assuredly place you in a category with other certifiable nut cases. But I digress for I am not here to diagnose you according to your musical taste right now.

I am here to inform you, inspire you and perhaps broaden your mind.

Today we are going to talk about the amazing tonality of the 808 Bass Drum, i.e. BD0010, and its incredible versatility in conjunction with the Redrum in Reason.But first let's get a little history under our belts regarding this instrument and its tone shall we? We are going to go to our best friend for information on the web, Wikipedia that is, for some info.

History:

Wikipedia TR-808

Popular Media

In the mid-to-late 1980s, years after the TR-808 was discontinued, its sound again became popular, in part due to its kick drum sound, which could produce a very deep sub-bass. By the end of the 1980s, the TR-808 was popular within electronic music and hip-hop genres. As with many analogue electronic musical instruments, a great deal of effort has been put into sampling the sounds of the TR-808 for use in modern devices; however, due to the nature of analog circuitry, the result is often considered unsatisfactory and can sound unduly static and digital. Demand for the real 808 sound is so great that street prices for a used TR-808 are actually higher than the cost of a new TR-808 was upon its initial release in 1980.
The sounds of the TR-808 were and still are very often used in drum and bass, hip-hop, R&B, house, electro and many forms of electronic dance music, albeit often unrecognizable after extensive processing. One method is to lower the pitch of the kick drum to near sub-harmonic levels.
The popularity of the TR-808 has led to many artists referring to the machine in their lyrics,[1] and the group 808 State even named itself after the venerable machine, although Graham Massey recently admitted that up until the late 1980s he and the other members of 808 State thought the Roland TR-808 was "severely uncool."
On 8th August 2008 (08.08.08) a party was held in London to celebrate the TR-808. It featured 808 State, Arthur Baker, DMX Krew and I-f, artists associated with the machine. The party was organised by the electro label Citinite.
Kanye West's fourth studio album entitled 808s & Heartbreak apparently refers to the TR-808 in the album title because Kanye insisted that every track use TR-808 generated drum beats for a more 'tribal drum' feel and to get away from 'typical Hip-hop beats'.

Clones

The popularity of the TR-808 is such that many companies have seen fit to cater to a significant market of musicians who want the sound of the TR-808 but are not able to pay for one. This has led to a rise in clones—devices designed to emulate the TR-808 for a much cheaper price.
Popular clones include the following:
  • Audiobits 8-Tron VSTi
  • Elektron MachineDrum SPS-1 - the TRX machine synthesis algorithms are directly inspired by the Roland TR series
  • Jomox AirBase 99 and XBase 09 - emulates the Roland CR-78, TR-808, and TR-909
  • Novation DrumStation - an analogue emulation drum module that imitates the waveforms created by the original TR-808 and TR-909
  • Propellerhead Software ReBirth RB-338 - one of the first software synthesizers that included accurate emulations of the Roland TB-303, TR-909, and TR-808.
  • Native Instruments Battery 3 drum sampling software (the kit is named "Ate Oh Wait Kit.") Another copy of this sample is included in Kontakt 3 as the "808 Kit."
  • The Zoom company's MRT-3B drum machine also features many 808-style sounds.
  • D16 Group's Nepheton - A VST instrument that emulates the TR-808. The D16 team indicated they carefully studied each waveform coming out of the 808's transistors and made its software emulate it.
  • AudioRealism.se's ADM DrumMachine - A VST instrument carefully modeled after the classics' analog circuits.
User's:

Below I have compiled a list of notable artists that have been associated with using this indubitably majestic tone.
  • Aphex Twin
  • Beastie Boys
  • Daft Punk
  • Dan the Automator
  • Dr. Dre
  • DJ Muggs of Cypress Hill
  • Eric B & Rakim
  • Kanye West
  • Marvin Gaye
  • Nine Inch Nails
  • Public Enemy
  • The Chemical Brothers
  • Timbaland
A Few Examples:

SeeqPod - Playable Search

The Lesson:

First, we will need a couple things:

1) Propellerheads Reason (any version will do)

2) Roland TR - 808 BD0010 sound

If you do not have this in your sound library you can get it here:

Played 1368 times

Made with the Splice online sequencer. splicemusic.com

Do not fret this is a very safe site.

Remember to store it with the rest of your sound library for Reason so you can reuse it in the future.

Now that you have your necessary tools we can begin.

1. Open Reason

2. All you will need is the Redrum drum machine for this exercise, so just create a mixing board and Redrum

3. Open up the file browser on channel one of your Redrum and find the 808 BD0010 sound and load it.
















4.
Do the same with channels two through four on the Redrum
















5. Now for sake of realism and variety throw your pans off center. It doesn't matter where they are just as long as they are not set to zero.
















6. Now to give our drums some melodic tones

I have figured out the tones so we can now use an 808 kick for a bassline

Pitch Number:


Negative Pitches
Positive Pitches
0: G (a little sharp)
0: G (a little sharp)
-6: F#
+4: G#
-12: F
+10: A
-18: E
+20: B
-22: Eb
+24: C
-28: D
+30: C#
-34: C#
+36: D
-38: C
+40: Eb
-44: B
+46: E
-50: Bb
+52: F
-58: A
+56: F#
-60: G#
+63: G
-64: G (a little sharp)


7. Tuning our drums

Now that we have figured out the possible tones lets choose some notes to use.












Drum 1: Leave Pitch at
0, for G

Drum 2: Tune Pitch to - 12, for F

Drum 3: Tune Pitch to + 10, for A

Drum 4: Tune Pitch to +24, for C

8. Writing a bass line

1. Pattern for Drum 1: G












Steps 1 - 16

- Illuminate steps 1 & 5




Steps 17 -32
- Illuminate step 9






2. Pattern for Drum 2: F












Steps 1 - 16

- Illuminate steps 7 & 9





3. Pattern for Drum 3: A












Steps 1 - 16

- Illuminate step 13






4. Pattern for Drum 4: C












Steps 17 - 32

- Illuminate steps 1 & 5






Now you should have an idea as to how to make a bassline using an 808 kick drum sound. I hope that this was useful to you and that you pursue your musical endeavors with much joy and passion. Enjoy.

~ Ky