Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Thursday, May 6, 2010

How to create more than one iTunes Library one the SAME computer

It is possible to create 2 different libraries in iTunes. I have done this in the past by using 2 different hard drives (internal/external). You can do it on the same drive too, although I've never done it this way

In order to choose a different library altogether you need to hold down the SHIFT key whilst launching iTunes and keep it held down until you get a pop-up dialogue box.

You will get options:
1 - Quit
2 - Choose Library
3 - Create Library

Select option 3 and "Create" a new library. iTunes will ask you where you want to save this library to. I recommend a different folder than the one in which you keep your main library as iTunes will create a new Itunes Library.itl file and you don't really want to confuse the two by keeping them in the same folder.

Once you have selected a new folder to save your music to, you can launch iTunes in future by using the SHIFT method and point it to the new iTunes Library file you just created above. If you don't use the SHIFT method iTunes will automatically open your original and default library

NOTE: if you have some music in your original library that your wife likes, you can copy that over to the new folder too


You might need to configure the iTunes preference pane to point to each drive directory (under Advanced - Importing):

For example:

C:\My Music\iTunes Folder

C:\My Documents\My Wifes Music\

You should already have something similar to the first example for your existing library.

Source(s):

Friday, January 8, 2010

Jungle Beat Tutorial



In this tutorial I create a basic jungle beat using two classic jungle breaks. Download the samples used from servut.us/~speak/misc/fltutorials/junglesamples_tuto1.rar

If you have any questions or comments, feel free to post them here. Also, I know the speech is a bit unclear at points, but it should be clear in places where it matters.

Check out my music at
speakmusic.net
________________________________________________________________

Even though I'm not the biggest fan of Fruity Loops, I still think that this is a very well made tutorial on how to make a unique Jungle beat without having to know much at all about music production and processing. The process that SpeaK uses can be transferred to any basic sequencer interface. So Check it out and enjoy.

Thanks. SpeaK. 

Dubstep Songwriting Structure (abridged)

Dubsamplescore.jpg


Rhythm

Dubstep rhythms are usually syncopated, and often shuffled or incorporating triplets. The tempo is nearly always in the range of 138-142bpm.[8] Dubstep rhythms typically do not follow the four-to-the-floor patterns common in many other styles of electronic dance music such as techno and house, but instead tend to rely on a kickdrum based around the first and third beat of a bar (a characteristic inherited from 2-step garage) and longer percussion loops than the four-bar phrases present in much techno or house. Often, a track's percussion will follow a pattern which when heard alone will appear to be playing at half the tempo of the track; the double-time feel is instead achieved by other elements, usually the bassline. An example of this tension generated by the conflicting tempo is Skream's Rutten, which features a very sparse rhythm almost entirely composed of kick drum, snare drum, and a sparse hi-hat, with a distinctly half time implied 69bpm tempo. The track is instead propelled by a constant sub-bass following a four to the floor 138bpm pattern, and a sampled flute phrase.

Structure, Bass drops, Rewinds and MC's

Originally, dubstep releases had some structure similarities to other genres like drum and bass and UK garage. Typically this would comprise an intro, a main section (often incorporating a bass drop), a midsection, a second main section similar to the first (often with another drop), and an outro.
Many dubstep tracks incorporate one or more "bass drops", a characteristic inherited from drum 'n' bass. Typically, the percussion will pause, often reducing the track to silence, and then resume with more intensity, accompanied by a dominant subbass (often passing portamento through an entire octave or more, as in the audio example). However, this is by no means a completely rigid characteristic, rather a trope; a large portion of seminal tunes from producers like Kode9 and Horsepower Productions have more experimental song structures which don't rely on a drop for a dynamic peak - and in some instances don't feature a bass drop at all.

Rewinds (or reloads)[12] are another technique used by dubstep DJs. If a song seems to be especially popular, the DJ will 'spin back' the record by hand without lifting the stylus, and play the track in question again. Rewinds are also an important live element in many of dubstep's precursors; the technique originates in dub reggae soundsystems, and is also used at UK garage and jungle nights.[13]
Taking direct cues from Jamaica's lyrically sparse deejay and toasting mic styles in the vein of reggae pioneers like U-Roy, the MC's role in dubstep's live experience is critically important to its impact.[14] As the music is largely instrumental, the MC operates in a similar context to drum and bass and is generally more of a complement to the music rather than the deliverer of lyrical content.[15]

Thursday, December 31, 2009

How to Create a Good Jungle Loop

The original formatting was pretty F'd up so I've tried to clean it up as best I could. Enjoy.

By: Pedro (Submitted to the AKAI Mailing List)

Hope this ain’t just old news to you all...

I wont go into subjects like equalization, compression, and other
techniques to enhance your sound once you have it recorded. Mainly
cause I know jack sh*t about it (if it sounds good, I'll notice),
but also cause it ain’t really necessary since I'll be starting from
recorded loops, which should have been equalized, compressed and
professionally processed anyway.

Nevertheless, it isn’t hard to apply some fx to your drums: try a
small amount of distortion, delay, flanging, and of course resonant
filtering and see what you can get.

My goal will be to create a good loop. If it wasn’t a cool loop to
start with, you wont get much better results even with state-of-the-art
signal processing.

(1) Finding a loop
The first thing you need is a drum loop. Jungle is a genre which
was built over 70's breakbeats mostly. So, grab that dusty lp of
james brown, your daddy has stacked away in the attic from his wild
years, and find a section where the drummer is going solo. I also
do a lot of sampling from jazz albums, with a swing feel and
occasional odd-tempos, but lets keep it simple for now.

You can also get breaks from the net, or from sample cd's, but I
rather have acoustic drum loops to start with (something in the lines
of "vinylistics" or "on a jazz tip"). You can (aarrghh :P) get a
jungle-cd and use a preprocessed loop, which is definitely more jungle,
but also less fun, and you end up sounding like everyone else
(actually I use parts of well known jungle breaks, like the amen,
studio or rawthing, just as fill-ins, but who doesn’t :))

The basic rhythm you want your loop to have is the 1 bar classic:
Tempo    1 . . . 2 . . . 3 . . . 4 . . .
Kick     O   O               O
Snare            X               X
Close HH /   /   /   / / / / /   /   /
Note: the close HH track is normally made of a conventional 8th note
hi hat with another soft snare or side-stick sound, like this:
Tempo    1 . . . 2 . . . 3 . . . 4 . . .
Close HH /   /   /   /   /   /   /   /
Other Sn               #   #
Of course there is no velocity info to liven it up, but I hope you
get the picture. Its such a common rhythm that you must have heard
it sometimes. Not that its needed for the loop to have that structure
(anything will do), but since this is so common, there is no need for
anything more complex.

This loop will help me identify the basic components of a break, which
are:
- the kick
- the snare
- the shaking part, that in here goes from the middle of beat 2 to
the middle of beat 3, and can be just two closed hi hats, or a closed
hi hat and an 808 snare, a close hi hat and a drumstick... whatever
makes that characteristic rushing shaking 16ths sound prior to the
beat.

The shaking part (I'll call it "shakes" for lack of a better name
- you know what I mean) is very important, since that’s what is gonna
give the loop that jungle sound, and we will need to preserve the
exact timing of each bit since its that human feel that makes it
interesting (another reason to use acoustic loops).

Using just a one bar long loop like this, you can do any breakbeat
you like, provided the loop has the three components (specially the
shakes, so find a loop where that effect is present).

I assume you all know how to trim the recorded loop to make it
loop perfectly, so I wont go into that. Using recycle you can
easily set the loop later, anyway.

(2) Processing the loop
I usually change the tempo of the loop first, to fit whatever I have
in mind. Lately I've been using slower tempos, around 140bpm, but
that’s up to you. Just keep in mind that later you wont be able to
change the tempo that easily, so its better to time stretch the loop
first. Early breaks pitch shifted loops as well as a result of speeding
up, but nowadays just apply pitch correction if you like the sound of
it (I do, in moderate doses). Any other sound processing you want to do can be done now as well, cause later you'll be busy playing.

(3) Recycling and creating programs
Now we need recycle. Well, not necessarily, since all it does is
automate some tasks you can do by hand, but I at least NEED it
since I cant get mesa to work, and need something to talk to my s2000 So, lets load the loop in recycle and slice it. Since you can slice.
it several ways, I follow this rules:

1. I need at least one "clean" snare and kick sound, so don’t just make the whole thing a single slice.

2. The more you slice the more keys its gonna use on the sampler, but the more control you'll have over the rearrangement of the loop (just don’t wait till you’re MIDIing it to find out you needed one more slice).

3. If you cant use a slice independently (I mean clean), there’s no need to slice it (for instance, the closed hi hat sometimes stays just a few ticks behind a snare, so there’s no point in slicing it, just use the hat and snare as a single slice).

4. The shakes are best kept in 4 consecutive slices, but you'll need at
least to cut it in half (between the 2nd and 3rd hit).

In the above example here's what I might do:
(note that the slices will NOT stay on the exact beat or half beat: we want to preserve the original un-quantized timings!! - just place them immediately before the sound so that it sounds ok by itself).
Tempo    1 . . . 2 . . . 3 . . . 4 . . .
Kick    |O  |O  |   | | | | |O  |   |
Snare   |   |   |X  | | | | |   |X  |
Close HH|/  |/  |/  |/| |/| |/  |/  |/
Other Sn|   |   |   | |#| |#|   |   |
Slice # 1   2   3   4 5 6 7 8   9   10
This way I have isolated two kick sounds (1 & 2), one may have an open hi hat, while the other not, etc; the snare sound (3 & 4) which also need not be the same or played the same way; and most important of all, I have my shakes all split (slices #4 to #7 and eventually #8).

Now you’re ready to send it to the sampler: put the L and R markers where they belong, set "1 bar" and transmit with MIDI file. This midi file will be your way of preserving the position of the slices, so don’t loose it.

Recycle sets all mute groups to 1, so I have my own template with this off (no mute). Also remember that this is just a break, and a song may use several of them, as well as other sounds. My approach for using several loop drum programs (since I want all of them accessible at the same time) is to have all loop programs with the same number (to also use in single mode) and midi channel, but with different key ranges. If you change the key groups of a sliced loop like this one and transpose it up or down so that they don’t overlap some other program, remember to transpose the recycle midi file too. Later we will need other sounds, like hi hats, cymbals, other snares and special fx, so you may use your fave programs for that as well.

(4) Splitting into break components
Now lets load the midi file in a sequencer, the tempo should be right, so just play it. If everything is ok, you should hear the break in its
original form. If not, check midi channels, muted tracks, whatever.

First thing to do is to split the loop elements to individual tracks, so
just copy your midi info to two empty tracks, and then erase all but kick in one track, all but snare in another, all but shakes in the third. Play it - you should hear it just the same.

(5) The main driving structure
Now, its up to each person creativity, so just play around the keyboard with the kick and snare sounds (forget the rest for now) and try to record on an empty track, a loop with just kick and snare. If I were to suggest kick/snare patters, this would be even longer, so lets just say you have this loop that goes tum-tum-ta-tum-ta-ta-tum-tatata :)

The snare always stays either dead on the beat, or the middle of it,
so try different possibilities. Programs like hammerhead are nice to
give a sense of positioning, so that later you don’t have to experiment
to know how its gonna sound.

You can also use the tracks you made with just kick and snare as a
starting point, but I rather prefer recording it all real time myself

This is going to be the skeleton of the loop, so give it a solid feel (you
can quantize it, since this tougher sounds should not seem sloppy timed). Don’t worry if it still sounds empty. Its important that you have the kick and snare where they belong first of all.

(6) Fine-tuning shakes
In our example you will notice that the last slice of the shakes also
has a kick sound over it. Since I want just the shaky thing, its best
to replace that with a close hi hat sound (use one of the shake's slices). You may also want to experiment concatenating two shakes, since that can be very effective.

If the slices of the shake were A,B,C,D,E, with A to D being a beat, and the E the start of the new beat, you can concatenate it just:

4+4 : A, B, C, D, A, B, C, D, E,

thus making it last two beats of pure shakiness (the beats would be on
the A's and the final E - you have to take the E in the middle so that
it doesn’t overlap the 2nd A - am I making any sense?)

You can also leave a pause between the two copies, or just use a

2+4 : A, B, A, B, C, D, E

structure, which lasts a beat and a half, and starts at the middle of a
beat, lasting to the end of the next one.

These shakes, must be sliced so that they end before the beats, but
specially before the snare, or before the end of the measure. Some
examples of positions for it: (The 'x' are the slices of the shakes, but I've also placed some snares '#' so that you see the shake ends on the snare).

1 . . . 2 . . . 3 . . . 4 . . .
            x x x x x           original one
        #           #           example snare
1 . . . 2 . . . 3 . . . 4 . . .
                        x x x x 
at the end (leave 5th slice off)
        #               #       
can go with this snare (copter)
1 . . . 2 . . . 3 . . . 4 . . .
                x x x x x x x x two beats (4+4)
        #           #       #   try this one...
1 . . . 2 . . . 3 . . . 4 . . .
                    x x x x x x one and a half (2+4)
         x x x x    x x x x x x 
a complete beat, then pause then 2+4
x x x x x   x x x x x   x x x x this is jungle
#   #   #           #           with maybe this snare...
        #                   #   or this one...

Remember, the shakes create a tension before the snare, so they should end just before it (since I'm using a 5-slice shake here, the last slice is OVER the snare sometimes).

You just need to slide the shakes in multiples of a half beat (60 ticks in 120tpq time base). The goal is to preserve the human timing, so now you must slide it in "quantized steps".

By now I would have several tracks in my sequencer so that I can easily mute, experiment, slide, copy, paste, whatever.

Another thing: this shaking part is in all known breakbeats you can get
from the net or sample cd's, so if your loop lacks it, apply the above
method to any breakbeat and just use the shaky part! I have loops with 3 or 4 combined breaks, where I use the kick from one, snares from other, just a shaky part from another, a roll from still another....

(7) Where are the gaps?

So, now you should have something interesting. The rest is up to you. I have several sampled rolls from real players that I use as snare sounds (two fast to slice), and that I use with moderation to fit in some gap I have left. You will also need hi hats, rides and cymbals to add to the loop, since probably it had few.

From now on, its basic experimenting, adding sounds, fx, other snares, I dunno. I guess being very at ease when playing hand percussion, gives me a sense of rhythm that just makes this easy for me, but the overall rule I apply when programming drums is SURPRISE. If your snare is placed in the conventional 2nd and 4th beats, just move it elsewhere, and instead place a not so obvious sound where the snare would be (use a roll snare, for instance).

This is the basic formula, but of course there's so much more to it... even just in the programming field, besides from obvious rhythm notions, you need several loops, you need to be able to combine parts of one with another, layering them, time, patience, experimenting and dedication.

I know the minute I press "send" I'll remember some other thing, but I've already spoken too much. Hope this triggers a more broad discussion, since I want to know everyone's tricks of the trade too.

Wednesday, February 25, 2009

arcDev Noise Industries Site Decoded


If you have ever tried to enter the arcDev website to download VST's or VSTi's you may have found it to be slightly confusing if you are unfamiliar with the command prompt system. This site has such fantastic free resources it would be a damn shame if you gave up due to frustration. So my goal here is to tell you exactly how to get where you need to with the path of least resistance.

To get VSTi's (VST Instruments)
  1. Open a new tab and go to http://www.arcanedevice.com/
  2. Type "open 1" This will open the directory for VSTi's.
  3. Choose which VSTi you would like to download.
  4. Type "get # (type the number to the left of the file and description).
  5. A prompt will pop up asking you if you would like to save the file you have chosen.
GO BACK TO THE MAIN DIRECTORY
TYPE "BACK"

To get VST's (VST Plugin Effects)
  1. Type "open 2" This will open the directory for VST Plugin Effects.
  2. Choose which VST Plugin you would like to download.
  3. Type "get # (type the number to the left of the file and description).
  4. A prompt will pop up asking you if you would like to save the file you have chosen.

Monday, January 12, 2009

Reason: Making Bowel Shaking Bass Lines With An 808 Bass Drum in Propelerheads Reason

Who doesn't love that bowel shaking tone of the classic sub bass kick sound of the Roland TR 808. If you don't love it I would most assuredly place you in a category with other certifiable nut cases. But I digress for I am not here to diagnose you according to your musical taste right now.

I am here to inform you, inspire you and perhaps broaden your mind.

Today we are going to talk about the amazing tonality of the 808 Bass Drum, i.e. BD0010, and its incredible versatility in conjunction with the Redrum in Reason.But first let's get a little history under our belts regarding this instrument and its tone shall we? We are going to go to our best friend for information on the web, Wikipedia that is, for some info.

History:

Wikipedia TR-808

Popular Media

In the mid-to-late 1980s, years after the TR-808 was discontinued, its sound again became popular, in part due to its kick drum sound, which could produce a very deep sub-bass. By the end of the 1980s, the TR-808 was popular within electronic music and hip-hop genres. As with many analogue electronic musical instruments, a great deal of effort has been put into sampling the sounds of the TR-808 for use in modern devices; however, due to the nature of analog circuitry, the result is often considered unsatisfactory and can sound unduly static and digital. Demand for the real 808 sound is so great that street prices for a used TR-808 are actually higher than the cost of a new TR-808 was upon its initial release in 1980.
The sounds of the TR-808 were and still are very often used in drum and bass, hip-hop, R&B, house, electro and many forms of electronic dance music, albeit often unrecognizable after extensive processing. One method is to lower the pitch of the kick drum to near sub-harmonic levels.
The popularity of the TR-808 has led to many artists referring to the machine in their lyrics,[1] and the group 808 State even named itself after the venerable machine, although Graham Massey recently admitted that up until the late 1980s he and the other members of 808 State thought the Roland TR-808 was "severely uncool."
On 8th August 2008 (08.08.08) a party was held in London to celebrate the TR-808. It featured 808 State, Arthur Baker, DMX Krew and I-f, artists associated with the machine. The party was organised by the electro label Citinite.
Kanye West's fourth studio album entitled 808s & Heartbreak apparently refers to the TR-808 in the album title because Kanye insisted that every track use TR-808 generated drum beats for a more 'tribal drum' feel and to get away from 'typical Hip-hop beats'.

Clones

The popularity of the TR-808 is such that many companies have seen fit to cater to a significant market of musicians who want the sound of the TR-808 but are not able to pay for one. This has led to a rise in clones—devices designed to emulate the TR-808 for a much cheaper price.
Popular clones include the following:
  • Audiobits 8-Tron VSTi
  • Elektron MachineDrum SPS-1 - the TRX machine synthesis algorithms are directly inspired by the Roland TR series
  • Jomox AirBase 99 and XBase 09 - emulates the Roland CR-78, TR-808, and TR-909
  • Novation DrumStation - an analogue emulation drum module that imitates the waveforms created by the original TR-808 and TR-909
  • Propellerhead Software ReBirth RB-338 - one of the first software synthesizers that included accurate emulations of the Roland TB-303, TR-909, and TR-808.
  • Native Instruments Battery 3 drum sampling software (the kit is named "Ate Oh Wait Kit.") Another copy of this sample is included in Kontakt 3 as the "808 Kit."
  • The Zoom company's MRT-3B drum machine also features many 808-style sounds.
  • D16 Group's Nepheton - A VST instrument that emulates the TR-808. The D16 team indicated they carefully studied each waveform coming out of the 808's transistors and made its software emulate it.
  • AudioRealism.se's ADM DrumMachine - A VST instrument carefully modeled after the classics' analog circuits.
User's:

Below I have compiled a list of notable artists that have been associated with using this indubitably majestic tone.
  • Aphex Twin
  • Beastie Boys
  • Daft Punk
  • Dan the Automator
  • Dr. Dre
  • DJ Muggs of Cypress Hill
  • Eric B & Rakim
  • Kanye West
  • Marvin Gaye
  • Nine Inch Nails
  • Public Enemy
  • The Chemical Brothers
  • Timbaland
A Few Examples:

SeeqPod - Playable Search

The Lesson:

First, we will need a couple things:

1) Propellerheads Reason (any version will do)

2) Roland TR - 808 BD0010 sound

If you do not have this in your sound library you can get it here:

Played 1368 times

Made with the Splice online sequencer. splicemusic.com

Do not fret this is a very safe site.

Remember to store it with the rest of your sound library for Reason so you can reuse it in the future.

Now that you have your necessary tools we can begin.

1. Open Reason

2. All you will need is the Redrum drum machine for this exercise, so just create a mixing board and Redrum

3. Open up the file browser on channel one of your Redrum and find the 808 BD0010 sound and load it.
















4.
Do the same with channels two through four on the Redrum
















5. Now for sake of realism and variety throw your pans off center. It doesn't matter where they are just as long as they are not set to zero.
















6. Now to give our drums some melodic tones

I have figured out the tones so we can now use an 808 kick for a bassline

Pitch Number:


Negative Pitches
Positive Pitches
0: G (a little sharp)
0: G (a little sharp)
-6: F#
+4: G#
-12: F
+10: A
-18: E
+20: B
-22: Eb
+24: C
-28: D
+30: C#
-34: C#
+36: D
-38: C
+40: Eb
-44: B
+46: E
-50: Bb
+52: F
-58: A
+56: F#
-60: G#
+63: G
-64: G (a little sharp)


7. Tuning our drums

Now that we have figured out the possible tones lets choose some notes to use.












Drum 1: Leave Pitch at
0, for G

Drum 2: Tune Pitch to - 12, for F

Drum 3: Tune Pitch to + 10, for A

Drum 4: Tune Pitch to +24, for C

8. Writing a bass line

1. Pattern for Drum 1: G












Steps 1 - 16

- Illuminate steps 1 & 5




Steps 17 -32
- Illuminate step 9






2. Pattern for Drum 2: F












Steps 1 - 16

- Illuminate steps 7 & 9





3. Pattern for Drum 3: A












Steps 1 - 16

- Illuminate step 13






4. Pattern for Drum 4: C












Steps 17 - 32

- Illuminate steps 1 & 5






Now you should have an idea as to how to make a bassline using an 808 kick drum sound. I hope that this was useful to you and that you pursue your musical endeavors with much joy and passion. Enjoy.

~ Ky